リセット

判定

L_4 = Sequence(i, i, ceil(y(Corner[1, 1])) + 2, floor(y(Corner[1, 3])) - 2)
L_6 = Shuffle(L_4)
L_3 = Sequence(i, i, ceil(x(Corner[1, 1])) + 9, floor(x(Corner[1, 3])) - 9)
L_5 = Shuffle(L_3)
L_1 = Remove(Sequence[i, i, -2, 2, 1], {0})
p = 14
q = 10
L_2 = Sequence(i, i, -4, 4, 1)
a = 2
b = -4
c = 2
d: y = (a * x^(2)) + (b * x) + c
e: y = (a * (x - p)^(2)) + (b * (x - p)) + c + q
p_1 = -15
q_1 = 15
f: y = (a * (x - p_1)^(2)) + (b * (x - p_1)) + c + q_1
p_2 = -21
q_2 = 9
g: y = (a * (x - p_2)^(2)) + (b * (x - p_2)) + c + q_2
p_3 = -23
q_3 = 4
h: y = (a * (x - p_3)^(2)) + (b * (x - p_3)) + c + q_3
p_4 = 2
q_4 = 6
k: y = (a * (x - p_4)^(2)) + (b * (x - p_4)) + c + q_4
text1: "グラフをクリックすると色が黒→赤→青の順で変わります。
\\" + (LaTeX[d]) + "を赤色に。
\\" + (LaTeX[d]) + "\ をx軸方向に" + (LaTeX[p]) + ",y軸方向に" + (LaTeX[q]) + "だけ\\平行移動した関数を青色に変えましょう。"
Colord: 0
Colore: 0
Colorf: 0
Colorg: 0
Colorh: 0
Colork: 0

Tool: Tool1
Input: A
Output: h, g

B: (x(A), 0)
C: (0, y(A))
g = Segment(A, C)
h = Segment(A, B)